Multimedia Fusion 2 is the most flexible, powerful, and full-featured authoring tool available today. Best of all, you can get superior and impressive results with no programming skills or knowledge required. Discover the secret tool used by so many multimedia professionals, game creators, and creative people from all walks of life.
Simply start by creating a frame containing any graphics you desire. Then start inserting and dragging objects. Finally, set their behaviors in the intuitive, grid-style Event Editor and you are on your way to great creations!
But this fast and effective approach does not sacrifice flexibility and power. The objects, called extensions, in Multimedia Fusion 2 allow you create even the most complex and fully functional software as you become more familiar with them.
Multimedia Fusion 2 provides you with everything you need to start creating software of your own imagination and design. From multimedia applications and presentations, to exciting games and stunning screensavers, you can be creating, sharing, and even publishing your work in no time.
Multimedia Fusion 2’s stylish new interface allows even the most novice of PC users to navigate and develop games and applications, without any prior programming knowledge.
Create the levels to your game or application here. You can double click on any frame in the list to display it in the frame editor (4).
View the properties of your application, frame, and objects quickly and easily.
The improved properties toolbar brings significant benefits to users of previous versions. Anyone upgrading will be able to jump straight into the new version in no time.
Displays all of your objects you are using within a single frame.
Visually place all of the elements to your program with ease. These elements could be images or programming related.
A major new feature for Multimedia Fusion 2 is the new debugger. The debugger allows the developer to systematically test and check their products before release.
Everytime you “Test” your program, the debugger window appears, you can pause, view program details, and even make changes.
If you are a previous user of the software you will now save lots of time with this new feature, there is no need to add lots of counters to simulate tests, the debugger allows you to run them.
You can turn the debugger on and off at any stage of the program, so you can turn the debugger on just when you want to test a specific frame within your game.
Take a look at the product comparison chart for more details of what features each product has and the Clickteam website for more information.