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	<title>Ovine by Design &#187; Arcade / Action</title>
	<atom:link href="http://www.ovinebydesign.com/index.php/category/arcade-action/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ovinebydesign.com</link>
	<description>Retro Remakes and Classic Games</description>
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		<title>The Amazing Adventures of Rumble</title>
		<link>http://www.ovinebydesign.com/index.php/2010/06/08/the-amazing-adventures-of-rumble/</link>
		<comments>http://www.ovinebydesign.com/index.php/2010/06/08/the-amazing-adventures-of-rumble/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 22:06:24 +0000</pubDate>
		<dc:creator>Andy H</dc:creator>
				<category><![CDATA[Arcade / Action]]></category>

		<guid isPermaLink="false">http://www.ovinebydesign.com/?p=767</guid>
		<description><![CDATA[Rumble, or to give its full title, The Amazing Adventures of Rumble, was one of the few games I got around to completing many years ago on my Atari ST.  Essentially it is a Boulder Dash clone with some new twists and an optional two player co-op mode where you play split screen.

This version has [...]]]></description>
			<content:encoded><![CDATA[<p>Rumble, or to give its full title, The Amazing Adventures of Rumble, was one of the few games I got around to completing many years ago on my Atari ST.  Essentially it is a Boulder Dash clone with some new twists and an optional two player co-op mode where you play split screen.</p>
<p><a href="http://www.ovinebydesign.com/wp-content/uploads/2010/06/Rumble-title.png"><img class="aligncenter size-medium wp-image-768" title="Rumble-title" src="http://www.ovinebydesign.com/wp-content/uploads/2010/06/Rumble-title-300x187.png" alt="Rumble-title" width="300" height="187" /></a></p>
<p>This version has original levels, although there was one that had most of the Boulder Dash levels too I&#8217;m not sure where that has ended up. </p>
<p><a href="http://www.ovinebydesign.com/wp-content/uploads/2010/06/Rumble-game1.png"><img class="aligncenter size-medium wp-image-770" title="Rumble-game1" src="http://www.ovinebydesign.com/wp-content/uploads/2010/06/Rumble-game1-300x187.png" alt="Rumble-game1" width="300" height="187" /></a></p>
<p>First of all <strong>this is NOT a Windows game</strong>.  You will need an ST emulator such as STeem to play it.  Load up STeem and insert this disk image (the ZIP is fine) and away you go.  When the disk boots up you will see a RUMBLE.TOS file, double click this to start the game.</p>
<p><a href="http://www.ovinebydesign.com/wp-content/uploads/2010/06/Rumble-game2.png"><img class="aligncenter size-medium wp-image-769" title="Rumble-game2" src="http://www.ovinebydesign.com/wp-content/uploads/2010/06/Rumble-game2-300x187.png" alt="Rumble-game2" width="300" height="187" /></a></p>
<p>You will need a joystick to play, two if playing with two players.  In STeem just put the Scroll Lock on and the cursor keys by default will act as the joystick.</p>
<p>On the title page press Q to quit out, F1 and F2 to choose a one or two player game and F3 and F4 to change the start level.</p>
<p>In game use the joysticks to control the player, fire and push a direction to dig or push a boulder/collect a diamond.  UNDO (page down in STeem) to quit the game or ESC to restart the current level if you are stuck.</p>
<p>Simply collect enough diamonds as indicated in the status bar and get to the exit before the time runs out.</p>
<p>Click the download link at the top of the this post to get the ZIPPED disk image, and don&#8217;t forget you&#8217;ll need STeem (or another) Atari ST emulator with a TOS1.2 ROM.  Check out the <a href="http://www.atari.st/" target="_blank">Little Green Desktop </a>for all you need there.</p>
<h3  class="related_post_title">Random Posts</h3><ul class="related_post"><li><a href="http://www.ovinebydesign.com/index.php/2009/08/03/java-version-of-echo-the-mouse/" title="JAVA version of Echo the Mouse">JAVA version of Echo the Mouse</a></li><li><a href="http://www.ovinebydesign.com/index.php/2009/12/17/mini-update-for-driller/" title="Mini Update For Driller">Mini Update For Driller</a></li><li><a href="http://www.ovinebydesign.com/index.php/2009/06/05/armalyte-level-1-almost-there/" title="Armalyte Level 1 &#8211; Almost There">Armalyte Level 1 &#8211; Almost There</a></li><li><a href="http://www.ovinebydesign.com/index.php/2010/04/04/holidays-2/" title="holidays">holidays</a></li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>Armalyte</title>
		<link>http://www.ovinebydesign.com/index.php/2010/01/05/armalyte/</link>
		<comments>http://www.ovinebydesign.com/index.php/2010/01/05/armalyte/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 08:51:04 +0000</pubDate>
		<dc:creator>StuC</dc:creator>
				<category><![CDATA[Arcade / Action]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[Remake]]></category>

		<guid isPermaLink="false">http://www.ovinebydesign.com/?p=574</guid>
		<description><![CDATA[Our first commercial outage is in the form of a remake of the classic c64 horizontal shooter called Armalyte.  Its taken over 10 months of work to finish but its been worth the effort. 
Smila has done an excellent job at mapping the enemy pattens and his graphics are from what we expect from [...]]]></description>
			<content:encoded><![CDATA[<p>Our first commercial outage is in the form of a remake of the classic c64 horizontal shooter called Armalyte.  Its taken over 10 months of work to finish but its been worth the effort. </p>
<p>Smila has done an excellent job at mapping the enemy pattens and his graphics are from what we expect from him.  The game retains its retro feel in not only the graphics and sound but also in  the control and gameplay.</p>
<p style="text-align: center;">ARMALYTE IS OUT NOW !<br />
<a href =http://www.binaryzone.org/retrostore/index.php?main_page=product_info&#038;products_id=503><br />
<img src="http://baa.ovine.net/small.jpg" BORDER=0 ></a></p>
<p>Go buy your copy of Armalayte NOW !<br />
<br />
<a href =http://www.binaryzone.org/retrostore/index.php?main_page=product_info&#038;products_id=503>Click this linky! </a><br />
</p>
<p><object width="445" height="364"><param name="movie" value="http://www.youtube.com/v/8pV4Ajr19IQ&#038;hl=en_GB&#038;fs=1&#038;rel=0&#038;color1=0x234900&#038;color2=0x4e9e00&#038;border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8pV4Ajr19IQ&#038;hl=en_GB&#038;fs=1&#038;rel=0&#038;color1=0x234900&#038;color2=0x4e9e00&#038;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"></embed></object></p>
<h3  class="related_post_title">See also ...</h3><ul class="related_post"><li><a href="http://www.ovinebydesign.com/index.php/2009/01/02/ultimate-bruce-lee/" title="Ultimate Bruce Lee">Ultimate Bruce Lee</a></li><li><a href="http://www.ovinebydesign.com/index.php/2008/04/02/dan-dare/" title="Dan Dare">Dan Dare</a></li><li><a href="http://www.ovinebydesign.com/index.php/2008/03/02/hunters-moon/" title="Hunters Moon">Hunters Moon</a></li><li><a href="http://www.ovinebydesign.com/index.php/2007/12/20/jet-set-willy-online/" title="Jet Set Willy Online">Jet Set Willy Online</a></li></ul>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Ultimate Bruce Lee</title>
		<link>http://www.ovinebydesign.com/index.php/2009/01/02/ultimate-bruce-lee/</link>
		<comments>http://www.ovinebydesign.com/index.php/2009/01/02/ultimate-bruce-lee/#comments</comments>
		<pubDate>Fri, 02 Jan 2009 09:00:39 +0000</pubDate>
		<dc:creator>StuC</dc:creator>
				<category><![CDATA[Arcade / Action]]></category>
		<category><![CDATA[Featured Games]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[Amstrad CPC]]></category>
		<category><![CDATA[BlitzMax]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[Competition]]></category>
		<category><![CDATA[Remake]]></category>
		<category><![CDATA[Spectrum]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://ovinebydesign.com/?p=107</guid>
		<description><![CDATA[An opulent, mysterious, and perilous fortress is the setting as Bruce Lee seeks to claim infinite wealth and the secret of immortality from the wizard who dwells within.
You begin your search for the wizard at the entrance to his fortress.  This chamber, and each chamber here, is sealed off from the other rooms. The only [...]]]></description>
			<content:encoded><![CDATA[<p>An opulent, mysterious, and perilous fortress is the setting as Bruce Lee seeks to claim infinite wealth and the secret of immortality from the wizard who dwells within.</p>
<p>You begin your search for the wizard at the entrance to his fortress.  This chamber, and each chamber here, is sealed off from the other rooms. The only way to get from one room to the adjoining room is to jump up and take the lanterns which hang from the ceiling. When you get all the lanterns (or at least certain lanterns) for that room, the door opens. (Watch the edges of your screen so that you&#8217;ll see when your exit is possible.) Hint: You must get all of the lanterns in the first three rooms in order to proceed. Then go to the middle room and look for the opening through which you can exit.</p>
<p>Throughout your search for the wizard, you are attacked by the ninja brandishing their BOKKEN sticks. Even more dangerous is the Yamo, who runs after you and delivers crushing kicks. Duck and run away to foil their attempts to harm you, then come back kicking and chopping.  Take as many lanterns and cover as much ground as you can before these foes reappear.</p>
<p>To get around each room, you can climb vines (up, down, or sideways), ride on waves of particles which change direction at random, leap from ledge to ledge, and jump down from a ledge without injury.</p>
<p>Hazards and traps await you in rooms close to the wizard&#8217;s chamber.  You must avoid electrical charges passing through gaps between ledges, PAN lights streaming across the floor, and exploding T&#8217;SUNG-LIN (bushes) appearing from nowhere.</p>
<p>When you finally reach the wizard, keep away from the fire balls streaming from his head.</p>
<p>Unlock and complete every game mode to become the Ultimate bruce lee.  Some modes are unlocked by completing others modes, some by killing a certain amount of bad guys and others by collecting the golden bruce lee statues.</p>
<h3  class="related_post_title">See also ...</h3><ul class="related_post"><li><a href="http://www.ovinebydesign.com/index.php/2006/08/29/nemesis/" title="Nemesis">Nemesis</a></li><li><a href="http://www.ovinebydesign.com/index.php/2003/08/07/terra-cognita/" title="Terra Cognita">Terra Cognita</a></li><li><a href="http://www.ovinebydesign.com/index.php/2008/04/02/dan-dare/" title="Dan Dare">Dan Dare</a></li><li><a href="http://www.ovinebydesign.com/index.php/2007/12/20/jet-set-willy-online/" title="Jet Set Willy Online">Jet Set Willy Online</a></li></ul>]]></content:encoded>
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		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>Whack-a-Mole</title>
		<link>http://www.ovinebydesign.com/index.php/2009/01/01/whack-a-mole/</link>
		<comments>http://www.ovinebydesign.com/index.php/2009/01/01/whack-a-mole/#comments</comments>
		<pubDate>Thu, 01 Jan 2009 09:00:41 +0000</pubDate>
		<dc:creator>StuC</dc:creator>
				<category><![CDATA[Arcade / Action]]></category>
		<category><![CDATA[Featured Games]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[BlitzMax]]></category>
		<category><![CDATA[Competition]]></category>
		<category><![CDATA[Original]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://ovinebydesign.com/?p=110</guid>
		<description><![CDATA[Keep an eye out for those pesky moles. As soon as they pop their heads up use your mallet to make them go back into the ground.
Watch out for those RED moles, they will make you loose a life!
 
ARCADE
Race against the clock to hit as many moles as you can.
RED moles will reduce your time [...]]]></description>
			<content:encoded><![CDATA[<p>Keep an eye out for those pesky moles. As soon as they pop their heads up use your mallet to make them go back into the ground.</p>
<p>Watch out for those RED moles, they will make you loose a life!</p>
<p> </p>
<p>ARCADE</p>
<p>Race against the clock to hit as many moles as you can.</p>
<p>RED moles will reduce your time where as hitting GOLD moles will extend your time.</p>
<p>The game end when you are out of time.</p>
<p> </p>
<p>ENDURANCE</p>
<p>Can you make it past the 10 levels of mad mole action ? Each level is progressively harder and more frantic. After each level a increase your score by completing the various Bonus rounds.</p>
<p>Careful of the RED moles, they will reduce your lives.</p>
<p>The game ends when you have no lives left or you have completed the 10 levels.</p>
<p> </p>
<p>WHACK-A-LIGHT</p>
<p>Can you complete the sequence of learn and match lights ?</p>
<p>Bash the lights in the flashing sequence (dont make or mistake else its lights out !!!)</p>
<p> </p>
<p>CONTROLS</p>
<p>TITLESCREEN</p>
<p>In one switch mode press keys 1 to 0 on the title screen to alter the auto cycle speed of the auto targetter.</p>
<p>ONE SWITCH</p>
<p>Press left mouse or space bar to fire</p>
<p>TWO SWITCH</p>
<p>Press TAB to select<br />
Press left mouse or space bar to fire</p>
<p>MOUSE</p>
<p>Move the target using the mouse<br />
Press left mouse or space bar to fire</p>
<p>MOUSE AUTO HAMMER</p>
<p>Move the target using the mouse<br />
Hammer with continually fire</p>
<p> </p>
<p>ONE SWITCH MODE</p>
<p>In SETTINGS there is a &#8220;SCANNING SPEED&#8221;, this sets the speed that the menu system (and autoaim) move to the next option.</p>
<p> </p>
<p>ACCESSIBILITY SUPPORT</p>
<p>This game has been designed to be compatible with the majority of accessibility-switch interfaces and head-trackers.</p>
<p>This game can also be played using JoyPad controllers using a utility such as JoyToKey.</p>
<p>ACCESSIBILITY TROUBLE SHOOTING</p>
<p>If a particular head-tracker or eye-tracker does not work, try changing the screen settings to the windowed mode.</p>
<p>There are some issues with particular Dwell Clickers not working. There is a ready-made solution. Please e-mail <a href="mailto:barrie.ellis@oneswitch.org.uk">barrie.ellis@oneswitch.org.uk</a> at OneSwitch.org.uk for more support.</p>
<h3  class="related_post_title">See also ...</h3><ul class="related_post"><li><a href="http://www.ovinebydesign.com/index.php/2009/01/02/ultimate-bruce-lee/" title="Ultimate Bruce Lee">Ultimate Bruce Lee</a></li><li><a href="http://www.ovinebydesign.com/index.php/2006/08/29/nemesis/" title="Nemesis">Nemesis</a></li><li><a href="http://www.ovinebydesign.com/index.php/2008/04/02/dan-dare/" title="Dan Dare">Dan Dare</a></li><li><a href="http://www.ovinebydesign.com/index.php/2008/03/02/hunters-moon/" title="Hunters Moon">Hunters Moon</a></li></ul>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Hunters Moon</title>
		<link>http://www.ovinebydesign.com/index.php/2008/03/02/hunters-moon/</link>
		<comments>http://www.ovinebydesign.com/index.php/2008/03/02/hunters-moon/#comments</comments>
		<pubDate>Sun, 02 Mar 2008 08:00:23 +0000</pubDate>
		<dc:creator>StuC</dc:creator>
				<category><![CDATA[Arcade / Action]]></category>
		<category><![CDATA[Featured Games]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[BlitzMax]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[Remake]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://ovinebydesign.com/?p=137</guid>
		<description><![CDATA[Each level takes place in a void with two dimensional cities appearing as they are being built by &#8220;worker cells&#8221;. The worker cells are indestructible but the bricks dropped by them can be temporarily destroyed using the ship&#8217;s weapon.
The goal of the game is to collect enough star cells contained inside the cities to get [...]]]></description>
			<content:encoded><![CDATA[<p>Each level takes place in a void with two dimensional cities appearing as they are being built by &#8220;worker cells&#8221;. The worker cells are indestructible but the bricks dropped by them can be temporarily destroyed using the ship&#8217;s weapon.</p>
<p>The goal of the game is to collect enough star cells contained inside the cities to get to the next level.</p>
<p>We even managed to include the &#8220;PAUSE MODE&#8221; where you create a psycadelic screensaver.</p>
<h3  class="related_post_title">See also ...</h3><ul class="related_post"><li><a href="http://www.ovinebydesign.com/index.php/2009/01/02/ultimate-bruce-lee/" title="Ultimate Bruce Lee">Ultimate Bruce Lee</a></li><li><a href="http://www.ovinebydesign.com/index.php/2008/04/02/dan-dare/" title="Dan Dare">Dan Dare</a></li><li><a href="http://www.ovinebydesign.com/index.php/2007/11/02/nameless/" title="Nameless">Nameless</a></li><li><a href="http://www.ovinebydesign.com/index.php/2007/12/20/jet-set-willy-online/" title="Jet Set Willy Online">Jet Set Willy Online</a></li></ul>]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Mouth Trap</title>
		<link>http://www.ovinebydesign.com/index.php/2008/03/01/mouth-trap/</link>
		<comments>http://www.ovinebydesign.com/index.php/2008/03/01/mouth-trap/#comments</comments>
		<pubDate>Sat, 01 Mar 2008 08:00:47 +0000</pubDate>
		<dc:creator>Andy H</dc:creator>
				<category><![CDATA[Arcade / Action]]></category>
		<category><![CDATA[Featured Games]]></category>
		<category><![CDATA[16-bit]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[Atari ST]]></category>
		<category><![CDATA[Competition]]></category>
		<category><![CDATA[GLBasic]]></category>
		<category><![CDATA[Remake]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://ovinebydesign.com/?p=115</guid>
		<description><![CDATA[Originally created for the Atari ST using the STOS game programming language, Mouth Trap was a winning competition entry by Darren Ithell and was included on the Games Galore pack featuring the STOS Squasher.  This was a game that stood out amongst the other games on offer because it had an immediate pick up an play [...]]]></description>
			<content:encoded><![CDATA[<p>Originally created for the Atari ST using the STOS game programming language, Mouth Trap was a winning competition entry by Darren Ithell and was included on the Games Galore pack featuring the STOS Squasher.  This was a game that stood out amongst the other games on offer because it had an immediate pick up an play appeal and plenty of levels to attempt to get through.</p>
<p>In 2008 Ovine by Design created a remake with updated graphics and sound for the GLBASIC GP2X competition in which it came a respectable second.  The updated game features an editor so you can create your own levels and runs on Windows and the GP2X hand held open source console.  Other platforms may be supported at a later date. </p>
<p>There is obvious insperation from games such as Bubble Bobble, Pac Man and the like.</p>
<p>There is a version available to download, click the link above to get it.  It is not 100% complete as it is missing the item bonuses and not all levels have been created or refined.   The download contains a Windows exe and also a GP2X file for playing on the handheld console of the same name <img src='http://www.ovinebydesign.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Come back soon for updates on the progress of this remake.</p>
<h3  class="related_post_title">See also ...</h3><ul class="related_post"><li><a href="http://www.ovinebydesign.com/index.php/2006/08/29/nemesis/" title="Nemesis">Nemesis</a></li><li><a href="http://www.ovinebydesign.com/index.php/2007/11/02/nameless/" title="Nameless">Nameless</a></li><li><a href="http://www.ovinebydesign.com/index.php/2006/04/02/paradroid/" title="Paradroid">Paradroid</a></li><li><a href="http://www.ovinebydesign.com/index.php/2004/04/19/xor/" title="XOR">XOR</a></li></ul>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quantasm</title>
		<link>http://www.ovinebydesign.com/index.php/2008/01/15/quantasm/</link>
		<comments>http://www.ovinebydesign.com/index.php/2008/01/15/quantasm/#comments</comments>
		<pubDate>Tue, 15 Jan 2008 08:00:39 +0000</pubDate>
		<dc:creator>StuC</dc:creator>
				<category><![CDATA[Arcade / Action]]></category>
		<category><![CDATA[Featured Games]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[BlitzMax]]></category>
		<category><![CDATA[Remake]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://ovinebydesign.com/?p=132</guid>
		<description><![CDATA[Battle your way through 100 levels of neon madness.  Use multipliers and bonus&#8217;s to give you super scores.
Upload your scores to the online scoreboard and be the best.
Controls
Use your mouse to choose the direction of the shot, press
the left mouse button to shoot.
Press the RIGHT mouse button to use your neutron (smart bomb)
A joystick can [...]]]></description>
			<content:encoded><![CDATA[<p>Battle your way through 100 levels of neon madness.  Use multipliers and bonus&#8217;s to give you super scores.</p>
<p>Upload your scores to the online scoreboard and be the best.</p>
<h3>Controls</h3>
<p>Use your mouse to choose the direction of the shot, press<br />
the left mouse button to shoot.</p>
<p>Press the RIGHT mouse button to use your neutron (smart bomb)</p>
<p>A joystick can be used as an alternative.</p>
<h3>
Bonus&#8217;s</h3>
<p>Shoot an enemy inside the red circle for &#8220;cocky&#8221; bonus = x3<br />
Collect the damsel for &#8220;hero&#8221; bonus = x2<br />
Shoot an enemy soon after it appears for &#8220;bullseye&#8221; bonus = x1<br />
Combine these with the quantasm bonus for huge scores.<br />
Die and you lose the bonus&#8217;s you collected that level.</p>
<h3  class="related_post_title">See also ...</h3><ul class="related_post"><li><a href="http://www.ovinebydesign.com/index.php/2009/01/02/ultimate-bruce-lee/" title="Ultimate Bruce Lee">Ultimate Bruce Lee</a></li><li><a href="http://www.ovinebydesign.com/index.php/2008/04/02/dan-dare/" title="Dan Dare">Dan Dare</a></li><li><a href="http://www.ovinebydesign.com/index.php/2008/03/02/hunters-moon/" title="Hunters Moon">Hunters Moon</a></li><li><a href="http://www.ovinebydesign.com/index.php/2007/11/02/nameless/" title="Nameless">Nameless</a></li></ul>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nameless</title>
		<link>http://www.ovinebydesign.com/index.php/2007/11/02/nameless/</link>
		<comments>http://www.ovinebydesign.com/index.php/2007/11/02/nameless/#comments</comments>
		<pubDate>Fri, 02 Nov 2007 08:00:15 +0000</pubDate>
		<dc:creator>StuC</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Arcade / Action]]></category>
		<category><![CDATA[Featured Games]]></category>
		<category><![CDATA[16-bit]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[Amiga]]></category>
		<category><![CDATA[Atari ST]]></category>
		<category><![CDATA[BBC Micro]]></category>
		<category><![CDATA[BlitzMax]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[Remake]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://ovinebydesign.com/?p=128</guid>
		<description><![CDATA[A remake in the spirit of the classic game Exile.  An all new game world and physics based challenges.
See also ...XORParadroidDrillerUltimate Bruce Lee]]></description>
			<content:encoded><![CDATA[<p>A remake in the spirit of the classic game Exile.  An all new game world and physics based challenges.</p>
<h3  class="related_post_title">See also ...</h3><ul class="related_post"><li><a href="http://www.ovinebydesign.com/index.php/2004/04/19/xor/" title="XOR">XOR</a></li><li><a href="http://www.ovinebydesign.com/index.php/2006/04/02/paradroid/" title="Paradroid">Paradroid</a></li><li><a href="http://www.ovinebydesign.com/index.php/2007/01/02/driller/" title="Driller">Driller</a></li><li><a href="http://www.ovinebydesign.com/index.php/2009/01/02/ultimate-bruce-lee/" title="Ultimate Bruce Lee">Ultimate Bruce Lee</a></li></ul>]]></content:encoded>
			<wfw:commentRss>http://www.ovinebydesign.com/index.php/2007/11/02/nameless/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Total Eclipse</title>
		<link>http://www.ovinebydesign.com/index.php/2007/10/02/total-eclipse/</link>
		<comments>http://www.ovinebydesign.com/index.php/2007/10/02/total-eclipse/#comments</comments>
		<pubDate>Tue, 02 Oct 2007 08:30:43 +0000</pubDate>
		<dc:creator>StuC</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Arcade / Action]]></category>
		<category><![CDATA[Featured Games]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[Amstrad CPC]]></category>
		<category><![CDATA[Blitz 3D]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[Remake]]></category>
		<category><![CDATA[Spectrum]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://ovinebydesign.com/?p=126</guid>
		<description><![CDATA[Content to add.
See also ...DrillerCholoUltimate Bruce LeeJet Set Willy Online]]></description>
			<content:encoded><![CDATA[<p>Content to add.</p>
<h3  class="related_post_title">See also ...</h3><ul class="related_post"><li><a href="http://www.ovinebydesign.com/index.php/2007/01/02/driller/" title="Driller">Driller</a></li><li><a href="http://www.ovinebydesign.com/index.php/2005/11/06/cholo/" title="Cholo">Cholo</a></li><li><a href="http://www.ovinebydesign.com/index.php/2009/01/02/ultimate-bruce-lee/" title="Ultimate Bruce Lee">Ultimate Bruce Lee</a></li><li><a href="http://www.ovinebydesign.com/index.php/2007/12/20/jet-set-willy-online/" title="Jet Set Willy Online">Jet Set Willy Online</a></li></ul>]]></content:encoded>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>The New Breed</title>
		<link>http://www.ovinebydesign.com/index.php/2007/02/09/the-new-breed/</link>
		<comments>http://www.ovinebydesign.com/index.php/2007/02/09/the-new-breed/#comments</comments>
		<pubDate>Sat, 10 Feb 2007 00:00:37 +0000</pubDate>
		<dc:creator>Andy H</dc:creator>
				<category><![CDATA[Arcade / Action]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[Multimedia Fusion]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://ovinebydesign.com/?p=93</guid>
		<description><![CDATA[Content to add.  Quit it &#8211; from 2000 but with kiwi&#8217;s.
See also ...Tiki the Kiwi PetJet Set Willy PetPizza PairsHamster Pet]]></description>
			<content:encoded><![CDATA[<p>Content to add.  Quit it &#8211; from 2000 but with kiwi&#8217;s.</p>
<h3  class="related_post_title">See also ...</h3><ul class="related_post"><li><a href="http://www.ovinebydesign.com/index.php/2007/02/11/tiki-the-kiwi-pet/" title="Tiki the Kiwi Pet">Tiki the Kiwi Pet</a></li><li><a href="http://www.ovinebydesign.com/index.php/2007/01/01/jet-set-willy-pet/" title="Jet Set Willy Pet">Jet Set Willy Pet</a></li><li><a href="http://www.ovinebydesign.com/index.php/2005/09/20/pizza-pairs/" title="Pizza Pairs">Pizza Pairs</a></li><li><a href="http://www.ovinebydesign.com/index.php/2004/05/31/hamster-pet/" title="Hamster Pet">Hamster Pet</a></li></ul>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Driller</title>
		<link>http://www.ovinebydesign.com/index.php/2007/01/02/driller/</link>
		<comments>http://www.ovinebydesign.com/index.php/2007/01/02/driller/#comments</comments>
		<pubDate>Tue, 02 Jan 2007 08:30:34 +0000</pubDate>
		<dc:creator>StuC</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Arcade / Action]]></category>
		<category><![CDATA[Featured Games]]></category>
		<category><![CDATA[16-bit]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[Amiga]]></category>
		<category><![CDATA[Amstrad CPC]]></category>
		<category><![CDATA[Atari ST]]></category>
		<category><![CDATA[Blitz 3D]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[Remake]]></category>
		<category><![CDATA[Spectrum]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://ovinebydesign.com/?p=123</guid>
		<description><![CDATA[Content to add.
See also ...ParadroidTotal EclipseXORNameless]]></description>
			<content:encoded><![CDATA[<p>Content to add.</p>
<h3  class="related_post_title">See also ...</h3><ul class="related_post"><li><a href="http://www.ovinebydesign.com/index.php/2006/04/02/paradroid/" title="Paradroid">Paradroid</a></li><li><a href="http://www.ovinebydesign.com/index.php/2007/10/02/total-eclipse/" title="Total Eclipse">Total Eclipse</a></li><li><a href="http://www.ovinebydesign.com/index.php/2004/04/19/xor/" title="XOR">XOR</a></li><li><a href="http://www.ovinebydesign.com/index.php/2007/11/02/nameless/" title="Nameless">Nameless</a></li></ul>]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Nemesis</title>
		<link>http://www.ovinebydesign.com/index.php/2006/08/29/nemesis/</link>
		<comments>http://www.ovinebydesign.com/index.php/2006/08/29/nemesis/#comments</comments>
		<pubDate>Tue, 29 Aug 2006 16:00:03 +0000</pubDate>
		<dc:creator>Andy H</dc:creator>
				<category><![CDATA[Arcade / Action]]></category>
		<category><![CDATA[16-bit]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[Amstrad CPC]]></category>
		<category><![CDATA[BlitzMax]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[Competition]]></category>
		<category><![CDATA[Remake]]></category>
		<category><![CDATA[Spectrum]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://ovinebydesign.com/?p=113</guid>
		<description><![CDATA[Content to add.
See also ...Ultimate Bruce LeeTerra CognitaDan DareMouth Trap]]></description>
			<content:encoded><![CDATA[<p>Content to add.</p>
<h3  class="related_post_title">See also ...</h3><ul class="related_post"><li><a href="http://www.ovinebydesign.com/index.php/2009/01/02/ultimate-bruce-lee/" title="Ultimate Bruce Lee">Ultimate Bruce Lee</a></li><li><a href="http://www.ovinebydesign.com/index.php/2003/08/07/terra-cognita/" title="Terra Cognita">Terra Cognita</a></li><li><a href="http://www.ovinebydesign.com/index.php/2008/04/02/dan-dare/" title="Dan Dare">Dan Dare</a></li><li><a href="http://www.ovinebydesign.com/index.php/2008/03/01/mouth-trap/" title="Mouth Trap">Mouth Trap</a></li></ul>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Paradroid</title>
		<link>http://www.ovinebydesign.com/index.php/2006/04/02/paradroid/</link>
		<comments>http://www.ovinebydesign.com/index.php/2006/04/02/paradroid/#comments</comments>
		<pubDate>Sun, 02 Apr 2006 09:00:44 +0000</pubDate>
		<dc:creator>StuC</dc:creator>
				<category><![CDATA[Arcade / Action]]></category>
		<category><![CDATA[16-bit]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[Amiga]]></category>
		<category><![CDATA[Atari ST]]></category>
		<category><![CDATA[Blitz 3D]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[Remake]]></category>
		<category><![CDATA[Spectrum]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://ovinebydesign.com/?p=121</guid>
		<description><![CDATA[The aim of the game is to clear all 20 levels of droids, by either taking control of each one, or destroying them.  Gaining access to higher level droids allows you to inflict more damage (and sustain less).

Reports indicate that the droid crew of a galactic space freighter has turned against their masters. A droid [...]]]></description>
			<content:encoded><![CDATA[<p>The aim of the game is to clear all 20 levels of droids, by either taking control of each one, or destroying them.  Gaining access to higher level droids allows you to inflict more damage (and sustain less).</p>
<p><span id="more-121"></span></p>
<p>Reports indicate that the droid crew of a galactic space freighter has turned against their masters. A droid &#8216;Influence Device&#8217; has been beamed aboard To help you regain control of the situation.</p>
<p>Use the Influence Device To destroy the droids by shooting them, ramming them, Or temporarily taking control of a droid&#8217;s circuitry [transferring] to redirect its energy and armaments against its own kind.</p>
<p>Your goal is to clear all droids from Each of the space freighter&#8217;s 20 decks. When you have completely cleared a deck of droids, the ship&#8217;s computer shuts down the deck lights And you are awarded bonus points.</p>
<h3  class="related_post_title">See also ...</h3><ul class="related_post"><li><a href="http://www.ovinebydesign.com/index.php/2007/01/02/driller/" title="Driller">Driller</a></li><li><a href="http://www.ovinebydesign.com/index.php/2004/04/19/xor/" title="XOR">XOR</a></li><li><a href="http://www.ovinebydesign.com/index.php/2007/11/02/nameless/" title="Nameless">Nameless</a></li><li><a href="http://www.ovinebydesign.com/index.php/2009/01/02/ultimate-bruce-lee/" title="Ultimate Bruce Lee">Ultimate Bruce Lee</a></li></ul>]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Cholo</title>
		<link>http://www.ovinebydesign.com/index.php/2005/11/06/cholo/</link>
		<comments>http://www.ovinebydesign.com/index.php/2005/11/06/cholo/#comments</comments>
		<pubDate>Sun, 06 Nov 2005 08:00:25 +0000</pubDate>
		<dc:creator>Andy H</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Arcade / Action]]></category>
		<category><![CDATA[Featured Games]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[Amstrad CPC]]></category>
		<category><![CDATA[BBC Micro]]></category>
		<category><![CDATA[Blitz 3D]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[Spectrum]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://ovinebydesign.com/?p=45</guid>
		<description><![CDATA[The surface of Cholo smolders and glows, no oceans, no trees, no life&#8230; only post nuclear fallout and instant sun tan. The days pass slowly in the confines of the bunkers and shelters beneath Cholos ravaged surface.
About
You pass away your pointless life, working at a terminal and listening to the committee reports from Cholo topside. [...]]]></description>
			<content:encoded><![CDATA[<p>The surface of Cholo smolders and glows, no oceans, no trees, no life&#8230; only post nuclear fallout and instant sun tan. The days pass slowly in the confines of the bunkers and shelters beneath Cholos ravaged surface.</p>
<h2>About</h2>
<p>You pass away your pointless life, working at a terminal and listening to the committee reports from Cholo topside. One piece of software is very popular : &#8220;RAT&#8221; a computer game guiding robots and roving eyes in and around a shattered city, a city similar to the ones that scatter the surface &#8211; maybe too similar.</p>
<p>Could you really be in contact with topside? and if so where is the lethal radiation which is reported in the official committee bulletins?</p>
<h3>The original</h3>
<p>The original game had stark wireframe which by today&#8217;s standards is very poor. However the game sucked you in and at the time this was the cutting edge of 3D games. There were versions for the BBC, Amstrad, C64 and Spectrum and all were almost identical with only speed and colour differentiating them.</p>
<h3>The remake</h3>
<p>In remaking CHOLO we have decided to make a number of improvements. The original has a very simple 3D wireframe view, this will be improved immensely for starters (see screenshots of our early 3D view). But also the gameplay, with more hacks, programs and the ability to enter more or less every building.</p>
<p>The visual design is very specific. We are trying to create the view through the eyes of a robot, hence the colours, textures and TRON-like style. Even video feedback and distortion! So far our trials are giving good results. The screenshots to the right on my lowly Radeon 8500 are giving an average of 80 frames per second updates, and we now have a fair few triangles in the 3D world.</p>
<h3  class="related_post_title">See also ...</h3><ul class="related_post"><li><a href="http://www.ovinebydesign.com/index.php/2007/10/02/total-eclipse/" title="Total Eclipse">Total Eclipse</a></li><li><a href="http://www.ovinebydesign.com/index.php/2007/01/02/driller/" title="Driller">Driller</a></li><li><a href="http://www.ovinebydesign.com/index.php/2009/01/02/ultimate-bruce-lee/" title="Ultimate Bruce Lee">Ultimate Bruce Lee</a></li><li><a href="http://www.ovinebydesign.com/index.php/2007/12/20/jet-set-willy-online/" title="Jet Set Willy Online">Jet Set Willy Online</a></li></ul>]]></content:encoded>
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		<slash:comments>34</slash:comments>
		</item>
		<item>
		<title>Flossy Siege</title>
		<link>http://www.ovinebydesign.com/index.php/2005/04/30/flossy-siege/</link>
		<comments>http://www.ovinebydesign.com/index.php/2005/04/30/flossy-siege/#comments</comments>
		<pubDate>Sat, 30 Apr 2005 16:30:07 +0000</pubDate>
		<dc:creator>Andy H</dc:creator>
				<category><![CDATA[Arcade / Action]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[Blitz 3D]]></category>
		<category><![CDATA[Competition]]></category>
		<category><![CDATA[Remake]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://ovinebydesign.com/?p=21</guid>
		<description><![CDATA[See also ...Wunda WalterUltimate Bruce LeeMouth TrapNemesis]]></description>
			<content:encoded><![CDATA[See also ...Wunda WalterUltimate Bruce LeeMouth TrapNemesis]]></content:encoded>
			<wfw:commentRss>http://www.ovinebydesign.com/index.php/2005/04/30/flossy-siege/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wunda Walter</title>
		<link>http://www.ovinebydesign.com/index.php/2005/04/30/wunda-walter/</link>
		<comments>http://www.ovinebydesign.com/index.php/2005/04/30/wunda-walter/#comments</comments>
		<pubDate>Sat, 30 Apr 2005 08:00:10 +0000</pubDate>
		<dc:creator>Andy H</dc:creator>
				<category><![CDATA[Arcade / Action]]></category>
		<category><![CDATA[Featured Games]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[Blitz 3D]]></category>
		<category><![CDATA[Commodore Vic-20]]></category>
		<category><![CDATA[Competition]]></category>
		<category><![CDATA[Remake]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://ovinebydesign.com/?p=18</guid>
		<description><![CDATA[Content to add.
See also ...Mole AttackUltimate Bruce LeeParadroidFlossy Siege]]></description>
			<content:encoded><![CDATA[<p>Content to add.</p>
<h3  class="related_post_title">See also ...</h3><ul class="related_post"><li><a href="http://www.ovinebydesign.com/index.php/2003/07/24/mole-attack/" title="Mole Attack">Mole Attack</a></li><li><a href="http://www.ovinebydesign.com/index.php/2009/01/02/ultimate-bruce-lee/" title="Ultimate Bruce Lee">Ultimate Bruce Lee</a></li><li><a href="http://www.ovinebydesign.com/index.php/2006/04/02/paradroid/" title="Paradroid">Paradroid</a></li><li><a href="http://www.ovinebydesign.com/index.php/2005/04/30/flossy-siege/" title="Flossy Siege">Flossy Siege</a></li></ul>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Jarcadian</title>
		<link>http://www.ovinebydesign.com/index.php/2004/06/22/jarcadian/</link>
		<comments>http://www.ovinebydesign.com/index.php/2004/06/22/jarcadian/#comments</comments>
		<pubDate>Tue, 22 Jun 2004 23:33:54 +0000</pubDate>
		<dc:creator>Andy H</dc:creator>
				<category><![CDATA[Arcade / Action]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[Commodore Vic-20]]></category>
		<category><![CDATA[Jamagic]]></category>
		<category><![CDATA[Remake]]></category>
		<category><![CDATA[Spectrum]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://ovinebydesign.com/?p=68</guid>
		<description><![CDATA[Arcadia remake from the Commodore Vic20 8-bit computer. A fast and furious arcade shooter updated for Windows.
Instructions
Use the joysticks (two required for simultaneous two player mode) or the keyboard to control player 1 and 2. Shoot the oncoming waves of aliens, known as the Atarians. The key to victory is learning the best method of [...]]]></description>
			<content:encoded><![CDATA[<p>Arcadia remake from the Commodore Vic20 8-bit computer. A fast and furious arcade shooter updated for Windows.</p>
<h2>Instructions</h2>
<p>Use the joysticks (two required for simultaneous two player mode) or the keyboard to control player 1 and 2. Shoot the oncoming waves of aliens, known as the Atarians. The key to victory is learning the best method of survival. There are many waves and practice is important!</p>
<p>You have a powerful Ion drive which also powers your deadly twin laser cannons. Your ship can be upgraded with bigger weapons and shields so watch out for bonuses that the Atarians release.</p>
<p>The game was written with a programming system called Jamagic by Clickteam, the authors of past game development systems such as STOS on the Atari ST, AMOS on the Amiga and Klik&amp;Play / The Games Factory on Windows. We have included the full source code for the game. You can find it ZIPPED in the install directory.</p>
<h3  class="related_post_title">See also ...</h3><ul class="related_post"><li><a href="http://www.ovinebydesign.com/index.php/2003/01/25/sky-hawk/" title="Sky Hawk">Sky Hawk</a></li><li><a href="http://www.ovinebydesign.com/index.php/2004/04/19/xor/" title="XOR">XOR</a></li><li><a href="http://www.ovinebydesign.com/index.php/2003/08/14/sacred-armour-of-antiriad/" title="Sacred Armour of Antiriad">Sacred Armour of Antiriad</a></li><li><a href="http://www.ovinebydesign.com/index.php/2003/08/07/terra-cognita/" title="Terra Cognita">Terra Cognita</a></li></ul>]]></content:encoded>
			<wfw:commentRss>http://www.ovinebydesign.com/index.php/2004/06/22/jarcadian/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hamster Jam</title>
		<link>http://www.ovinebydesign.com/index.php/2004/05/31/hamster-jam/</link>
		<comments>http://www.ovinebydesign.com/index.php/2004/05/31/hamster-jam/#comments</comments>
		<pubDate>Mon, 31 May 2004 08:00:34 +0000</pubDate>
		<dc:creator>Andy H</dc:creator>
				<category><![CDATA[Arcade / Action]]></category>
		<category><![CDATA[Featured Games]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[Commodore Vic-20]]></category>
		<category><![CDATA[Jamagic]]></category>
		<category><![CDATA[Remake]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://ovinebydesign.com/?p=66</guid>
		<description><![CDATA[HamsterJam is a Windows remake of an old game called Rockman. Rockman was released by Mastertronic in 1985 and gave Vic-20 owners a frantic treasure collecting, boulder dodging game, all within 3.5K of RAM. This is one of the few in our most favourite games list.
Rockman has similarities with games such as Repton or Boulderdash, [...]]]></description>
			<content:encoded><![CDATA[<p>HamsterJam is a Windows remake of an old game called Rockman. Rockman was released by Mastertronic in 1985 and gave Vic-20 owners a frantic treasure collecting, boulder dodging game, all within 3.5K of RAM. This is one of the few in our most favourite games list.</p>
<p>Rockman has similarities with games such as Repton or Boulderdash, however the gameplay makes it stand out in its own right. Rolling boulders that bounce and split in two gives Rockman its unique charm and challenging gameplay. All the action is on one large colourful screen, and the player can choose which route to take through the twenty rooms in their quest to collect all rings.</p>
<p>In remaking Rockman we have painstakingly recreated all  rooms and implemented the same behaviour and game logic. The graphics had a big and bold quality which we did not want to loose and we decided to carry this across by using a high resolution of 1024&#215;768 pixels. The characters were typical of Vic-20 games and in updating them we decided to change them to hamsters and mice. Besides being cute, my son wanted a game with his hamster in. The boulders ended up as walnuts and the grass was scattered with flowers!</p>
<p>So why did we call it HamsterJam?  There are two reasons, the first is that the game obviously has the odd hamster in it, but the main reason is that we recently remade a game called <a href="http://imogen.ovine.net/" target="_blank">Imogen</a>. One level was called Hamster Jam. In this level you had a hamster, a tulip bulb and a very heavy weight on a rope. I won&#8217;t spoil the surprise, but be sure to play <a href="http://imogen.ovine.net/" target="_blank">Imogen</a> to find out!</p>
<h3  class="related_post_title">See also ...</h3><ul class="related_post"><li><a href="http://www.ovinebydesign.com/index.php/2004/06/22/jarcadian/" title="Jarcadian">Jarcadian</a></li><li><a href="http://www.ovinebydesign.com/index.php/2003/01/25/sky-hawk/" title="Sky Hawk">Sky Hawk</a></li><li><a href="http://www.ovinebydesign.com/index.php/2005/04/30/wunda-walter/" title="Wunda Walter">Wunda Walter</a></li><li><a href="http://www.ovinebydesign.com/index.php/2004/04/19/xor/" title="XOR">XOR</a></li></ul>]]></content:encoded>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Potato Dust</title>
		<link>http://www.ovinebydesign.com/index.php/2003/10/03/potato-dust/</link>
		<comments>http://www.ovinebydesign.com/index.php/2003/10/03/potato-dust/#comments</comments>
		<pubDate>Fri, 03 Oct 2003 16:00:57 +0000</pubDate>
		<dc:creator>Andy H</dc:creator>
				<category><![CDATA[Arcade / Action]]></category>
		<category><![CDATA[16-bit]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[Amiga]]></category>
		<category><![CDATA[Multimedia Fusion]]></category>
		<category><![CDATA[Remake]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://ovinebydesign.com/?p=86</guid>
		<description><![CDATA[A remake of the Stardust Windows remake of the Amiga original! Asteroids at it&#8217;s heart only with tin foil wrapped potatoes instead of steaming lumps of rock.
Instructions
Use the cursor keys to control the spaceship in much the same way as Asteroids. Hold the SHIFT key to fire.
Blast away at the bigger potatoes and they&#8217;ll break [...]]]></description>
			<content:encoded><![CDATA[<p>A remake of the Stardust Windows remake of the Amiga original! Asteroids at it&#8217;s heart only with tin foil wrapped potatoes instead of steaming lumps of rock.</p>
<h2>Instructions</h2>
<p>Use the cursor keys to control the spaceship in much the same way as Asteroids. Hold the SHIFT key to fire.</p>
<p>Blast away at the bigger potatoes and they&#8217;ll break up into smaller potatoes. Blast away at the smaller potatoes and they&#8217;ll break up into even smaller potatoes &#8230; and so on.</p>
<p>Avoid collisions with potatoes, it doesn&#8217;t do your health much good and you only get one chance so make it count!</p>
<h3  class="related_post_title">See also ...</h3><ul class="related_post"><li><a href="http://www.ovinebydesign.com/index.php/2007/11/02/nameless/" title="Nameless">Nameless</a></li><li><a href="http://www.ovinebydesign.com/index.php/2006/04/02/paradroid/" title="Paradroid">Paradroid</a></li><li><a href="http://www.ovinebydesign.com/index.php/2004/04/19/xor/" title="XOR">XOR</a></li><li><a href="http://www.ovinebydesign.com/index.php/2008/03/01/mouth-trap/" title="Mouth Trap">Mouth Trap</a></li></ul>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ovine Lander</title>
		<link>http://www.ovinebydesign.com/index.php/2003/09/04/ovine-lander/</link>
		<comments>http://www.ovinebydesign.com/index.php/2003/09/04/ovine-lander/#comments</comments>
		<pubDate>Thu, 04 Sep 2003 16:00:24 +0000</pubDate>
		<dc:creator>Andy H</dc:creator>
				<category><![CDATA[Arcade / Action]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[Multimedia Fusion]]></category>
		<category><![CDATA[Remake]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://ovinebydesign.com/?p=82</guid>
		<description><![CDATA[Content to add.
See also ...Tiki the Kiwi PetJet Set Willy PetHamster PetPotato Dust]]></description>
			<content:encoded><![CDATA[<p>Content to add.</p>
<h3  class="related_post_title">See also ...</h3><ul class="related_post"><li><a href="http://www.ovinebydesign.com/index.php/2007/02/11/tiki-the-kiwi-pet/" title="Tiki the Kiwi Pet">Tiki the Kiwi Pet</a></li><li><a href="http://www.ovinebydesign.com/index.php/2007/01/01/jet-set-willy-pet/" title="Jet Set Willy Pet">Jet Set Willy Pet</a></li><li><a href="http://www.ovinebydesign.com/index.php/2004/05/31/hamster-pet/" title="Hamster Pet">Hamster Pet</a></li><li><a href="http://www.ovinebydesign.com/index.php/2003/10/03/potato-dust/" title="Potato Dust">Potato Dust</a></li></ul>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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