Still awaiting any more feedback from the guys on the last Armalyte Level 1 build. All the bugs have been squashed and indeed Smila has mapped level 2 and is starting the attack patterns.
Level1 Demo will be released and we’ll guage the reaction and take feedback on board (as we always do).
Having the core engine done will mean that the rest of the levels should be down to design rather than code. The bosses have to be coded as each one is unique so I’ve still got stuff todo. Were thinking of ways to upgrade the bosses already. Saying that we dont want to make them a chore, more just a challenge.
Im posting quite a bit on twitter BTW, check it out http://twitter.com/StuOvine.
Heres a sample from twitter – this is a little screenie of the level editor