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	<title>Comments on: XOR</title>
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	<link>http://www.ovinebydesign.com/index.php/2004/04/19/xor/</link>
	<description>Retro Remakes and Classic Games</description>
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		<title>By: Dan B</title>
		<link>http://www.ovinebydesign.com/index.php/2004/04/19/xor/comment-page-1/#comment-410</link>
		<dc:creator>Dan B</dc:creator>
		<pubDate>Mon, 12 Oct 2009 10:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://ovinebydesign.com/?p=37#comment-410</guid>
		<description>Re: User Levels

DL&#039;d the editor and am having a play about, but have encountered all sorts of problems... will email a list ... but maybe that&#039;s why you haven&#039;t had many submitted.</description>
		<content:encoded><![CDATA[<p>Re: User Levels</p>
<p>DL&#8217;d the editor and am having a play about, but have encountered all sorts of problems&#8230; will email a list &#8230; but maybe that&#8217;s why you haven&#8217;t had many submitted.</p>
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		<title>By: Andy H</title>
		<link>http://www.ovinebydesign.com/index.php/2004/04/19/xor/comment-page-1/#comment-409</link>
		<dc:creator>Andy H</dc:creator>
		<pubDate>Sat, 10 Oct 2009 09:34:38 +0000</pubDate>
		<guid isPermaLink="false">http://ovinebydesign.com/?p=37#comment-409</guid>
		<description>Hmmm.... not sure what the problem is.  The XPL files are there, the URL is correct.  Wonder if there is a MIME type on the server or something else blocking them?</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230;. not sure what the problem is.  The XPL files are there, the URL is correct.  Wonder if there is a MIME type on the server or something else blocking them?</p>
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		<title>By: StuC</title>
		<link>http://www.ovinebydesign.com/index.php/2004/04/19/xor/comment-page-1/#comment-408</link>
		<dc:creator>StuC</dc:creator>
		<pubDate>Fri, 09 Oct 2009 07:35:10 +0000</pubDate>
		<guid isPermaLink="false">http://ovinebydesign.com/?p=37#comment-408</guid>
		<description>The links are down ? - ANDYYYYYYYYYYYY

We&#039;ll have em back up ASAP.

I am more than impressed with the posted levels.  I have to say that the level design s genius and much kudos to the original designers.

I was quite disappointed that we not sent any user levels tho (well apart from DavePs&#039;).</description>
		<content:encoded><![CDATA[<p>The links are down ? &#8211; ANDYYYYYYYYYYYY</p>
<p>We&#8217;ll have em back up ASAP.</p>
<p>I am more than impressed with the posted levels.  I have to say that the level design s genius and much kudos to the original designers.</p>
<p>I was quite disappointed that we not sent any user levels tho (well apart from DavePs&#8217;).</p>
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		<title>By: Dan B</title>
		<link>http://www.ovinebydesign.com/index.php/2004/04/19/xor/comment-page-1/#comment-406</link>
		<dc:creator>Dan B</dc:creator>
		<pubDate>Tue, 06 Oct 2009 10:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://ovinebydesign.com/?p=37#comment-406</guid>
		<description>It&#039;s not a problem at all, that situation only occurs a couple of times anyway... but I thought is was worth mentioning. 
Completed now.. and decoded (I Think)... though struggling to match some of the high scores. Shame the replay links on the microsite are dead... I CANNOT see how to save 100 moves on Dolly&#039;s Revenge!  Grr!</description>
		<content:encoded><![CDATA[<p>It&#8217;s not a problem at all, that situation only occurs a couple of times anyway&#8230; but I thought is was worth mentioning.<br />
Completed now.. and decoded (I Think)&#8230; though struggling to match some of the high scores. Shame the replay links on the microsite are dead&#8230; I CANNOT see how to save 100 moves on Dolly&#8217;s Revenge!  Grr!</p>
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		<title>By: StuC</title>
		<link>http://www.ovinebydesign.com/index.php/2004/04/19/xor/comment-page-1/#comment-393</link>
		<dc:creator>StuC</dc:creator>
		<pubDate>Sat, 03 Oct 2009 15:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://ovinebydesign.com/?p=37#comment-393</guid>
		<description>Yea the game mechanics were changed in our version (gosh how long ago did we remake it) - I remember someone actually explaining it in really great detail - We changed it for the masses - so it played more like &quot;rockford&quot; etc.

Hope you still liked our version, we have only had  few XOR Fanboy/fangirl complaints and out of the total amount of downloads that equates to about 0.00001% of people.</description>
		<content:encoded><![CDATA[<p>Yea the game mechanics were changed in our version (gosh how long ago did we remake it) &#8211; I remember someone actually explaining it in really great detail &#8211; We changed it for the masses &#8211; so it played more like &#8220;rockford&#8221; etc.</p>
<p>Hope you still liked our version, we have only had  few XOR Fanboy/fangirl complaints and out of the total amount of downloads that equates to about 0.00001% of people.</p>
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		<title>By: Dan B</title>
		<link>http://www.ovinebydesign.com/index.php/2004/04/19/xor/comment-page-1/#comment-392</link>
		<dc:creator>Dan B</dc:creator>
		<pubDate>Fri, 02 Oct 2009 15:20:56 +0000</pubDate>
		<guid isPermaLink="false">http://ovinebydesign.com/?p=37#comment-392</guid>
		<description>Hey Guys,
Stumbled across this a bit back.. Great Work! btw.

Although I think there&#039;s a minor &quot;game mechanics&quot; issue... that&#039;s different to the original.
I wasn&#039;t sure, it being a LONG time since I played this on the BBC, but I think I&#039;ve found some compeling evidence.

The issue is.. 
Take a Dots Force field, with a fish on top, and an empty square below. Push a Bomb into the field. Bomb falls into empty square, fish falls on bomb... but the bomb doesn&#039;t explode.  
I&#039;m sure it used to!

Best example I&#039;ve found is in Penultimate. A little way above the starting positions, where there&#039;s 3 fish in a row, 1 bomb and a &quot;pointless&quot; chicken. 
As it is, you need both players to complete that bit, but in original you could do it with 1, and the chicken had a point!
It blocks the masks to the left, when the bomb goes off.

Anyway, not a huge issue, still plently playable, and just a frustrating as I remember...  Fantastic!</description>
		<content:encoded><![CDATA[<p>Hey Guys,<br />
Stumbled across this a bit back.. Great Work! btw.</p>
<p>Although I think there&#8217;s a minor &#8220;game mechanics&#8221; issue&#8230; that&#8217;s different to the original.<br />
I wasn&#8217;t sure, it being a LONG time since I played this on the BBC, but I think I&#8217;ve found some compeling evidence.</p>
<p>The issue is..<br />
Take a Dots Force field, with a fish on top, and an empty square below. Push a Bomb into the field. Bomb falls into empty square, fish falls on bomb&#8230; but the bomb doesn&#8217;t explode.<br />
I&#8217;m sure it used to!</p>
<p>Best example I&#8217;ve found is in Penultimate. A little way above the starting positions, where there&#8217;s 3 fish in a row, 1 bomb and a &#8220;pointless&#8221; chicken.<br />
As it is, you need both players to complete that bit, but in original you could do it with 1, and the chicken had a point!<br />
It blocks the masks to the left, when the bomb goes off.</p>
<p>Anyway, not a huge issue, still plently playable, and just a frustrating as I remember&#8230;  Fantastic!</p>
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